If they put in Peach, I'm praying that they either water down her DSmash or get
rid of float canceling; she's easily one of the most broken characters in the
game with those >.>.
Anyway, the official website for Brawl (http://www.smashbros.com/en/main.html)
has some good pictures at the bottom. It's sort of sad how it hasn't been
updated since November 26th though.
By the way, here are some things that I would have never imagined were possible
until watching.
Zelda and Samus are both hard characters to use; the only good moves that Zelda
has are FSmash, FAir, and BAir >.>. Samus is a strange character due to
the paradox that she is one of the heaviest characters in the game and also one
of the floatiest. That and the fact that she has many projectiles >.>.
By the way, don't forget to comment on my matches on YouTube! Match 2 is a video
response to the first one >.>. (Look up metroid1117 and Marth.)
Quote by AlfonseSo is that how you do it?
Maybe I'll practice up on shining on Illusion/Phantasm like that. Thanks for the
tip.
And I've noticed that about Falco's Falcofire, I find it kind of odd that it
doesn't protect 'im at all. o_O
And nope, I don't use X or Y, I thought I told you this before...<.<
But yeah, I'm used to short hopping with the control stick, and I'm pretty good
at it. xD I just never got used to using the buttons for jumping is all. So I
guess I'm an oddball for that, because none of my friends use the control stick
to jump, they all use the buttons. xD
Have you never met anyone who uses the control stick rather than the X's or Y's?
o.o
Oh and a quick question.
I dunno if you've played melee this long before...but, I've been extremely bored
a couple of times, and all I do is play melee.
And those times I played Melee, I played till I got to 256 kills. I kept playing
afterwards...and the game would no longer count up any more kills. <.< It
stayed stuck at 256, and I was wondering if you've ever had that happen to you
or if you've ever played Melee that much to get to the 200s at all.
That's weird >.>... I can't imagine not shorthopping without X or Y.
Anyway, that's weird about the 256 kills... I've never gotten past 200 before,
let alone 256.
Timing the shine isn't that hard; a good way to practice the timing is trying to
shorten the Illusion/Phantasm by pressing B while they're traveling; it's
roughly the same timing, only slightly easier because Shine's hitbox is bigger
than it looks, especially the back portion for some reason. Also, you might know
this already, but Falco's Falcofire startup (the part where he's surrounded in
flames) doesn't protect him at all. In fact, you can use Jigglypuff and Rest him
if he tries it.
Actually, my Fox isn't as good as my Marth >.>. I can't waveshine as
consistently as I want to, and I'm not that good at chainthrowing. I can
shinespike people out of Fox Illusion / Falco Phantasm though .
Also, the edgehopped DAir to spike people from the edge isn't that hard; just
smash down on the control stick and roll your thumb over Y and A to quickly jump
and spike. The way I timed it in the video wasn't that hard either; all I did
was grab the edge right before he used up+B so that I would be invincible :P.
Quote by AlfonseI've returned.
And it seems like nothing new has really been going on.
By the way Lin, I've tried that thing with Jigglypuff and Marth.
I haven't managed to pull it off, but I do fall onto the ledge. But Marth still
happens to get back onto the platform. I tried to make it work with my friend,
but he kept making it back, and we couldn't figure out what we were doing wrong.
And to make sure, does marth need to be coming from an angle or from a certain
spot to make it work?
And ONE more question, is it possible to play Melee on the Nintendo Wii? Or will
the online gameplay be only available to the new SSBB. And does that come out on
February?
Well that's more than one question but whatever.
Also, before I forget, Happy Thanksgiving to all. n_n
My friend has a Wii and he says that SSBM runs with no lag at all. I'm not sure
if you're going to be able to go online with it though >.>. I'm pretty
sure that it's been rescheduled to come out in May.
Actually, I don't really use the lightshield edgehog when I'm going for Sing
-> Rest; I just do it when they barely make it to the stage or when they're
edgeguarding sloppily.
Quote by ElegantsThis thing under my
post is almost impossible to do my char. keeps flying off the stage! That or the
shied brakes and she dies!
You'll go flying off the stage if you're pushed when you lightshield with
Jigglypuff, and you'll die if your shield breaks >.>. The point of this is
to do it when an opposing Marth is trying to recover; roll back all the way to
the edge and lighshield by holding Z during your roll to the edge, then tilt
"away" on the control stick. Don't do it otherwise >.>. An
alternate way is to just simply grab the edge a split second before they do and
use the 30 frames of invulnerability (1/2 of a second) to avoid their attack.
Hey guys... I need you to do me a favor. Due to my restriction of playing time,
I can't test out this new theory I have on why Jigglypuff is the best character
to intercept Marth with. What I need someone to do is to test out whether
Jigglypuff can light-shield edgehog Marth.
What is a light-shield edgehog? Well, it's simple, actually. The lightshield is
the shield that looks transparent and covers your character's entire body. To
activate it, you can either press Z as hard as you want (you'll have to wait for
the grab animation to end) or press L/R lightly. The lightshield edgehog works
like this:
1) Run to the edge of the stage
2) Roll backwards towards it while holding R/L so that you'll be as far on the
edge of the stage as possible with your lightshield on
3) While holding R/L, gently tilt the control stick backwards off the stage;
your character should lean in that direction
4) When you get hit by an attack, you'll fall off the stage and grab the
edge
Now, the idea of the lightshield edgehog is that if your enemy is recovering
with an attack like Marth's where they poke edgeguarders before grabbing the
edge, you can always do this to them and edgehog them 100% of the time if they
don't make it onto the stage. Another example of a character like this would be
Roy and Kirby. HOWEVER, there is a catch: your character will only fall as fast
as they naturally fall from the air, and if you hold down when you're off the
stage, you won't grab the edge.
Now, my idea is that if Jigglypuff can lightshield edgehog Marth (which is what
I need one of you guys to try out), then one of two things will happen: a)
you'll edgehog the Marth or b) Marth will make it onto the stage and suffer
horrendous lag-time. Now, you can punish this by edge-canceling Sing (you can
grab the edge during Sing and cancel the lag) to put Marth to sleep, and then
after that, get on the stage and Rest him! You
don't even need to go out and intercept him; that's the beauty of this tactic
.
BUT, it will only work if you can lightshield edgehog Marth with Jigglypuff. May
someone be as kind enough to test that for me ?
Well, as you can probably tell from your notifications, we've started Group
Discussions. How often we'll start a new one will depend on how popular they
are. Well, please go ahead and participate! .
For all you gamers that love SSBM (Super Smash Bros. Melee):
Mewtwo can actually own if you play him right! And I'm saying this with
seriousness. Taj, a professional, is arguably the best Mewtwo player in the
United States, and he's made a combo video showcasing his Mewtwo. It can be
found in the video section of the Super-Smash-Bros-Melee
group.
Quote by AlfonseWell, I've returned,
after a long time of working on projects and whatnot.
Anyway, I've changed the video once again.
It's Shadow Claw the Mewtwo Combo vid.
Man, this group's been dying hasn't it. Not much activity anymore. We need to
come up with a way to attract attention to Smashers in MT. But how? Any
suggestions to you few members who still come and stop by.
I was thinking if we make a rule of people having to stop by here at least once
a week. I see most other groups have that rule, so why not have that rule here?
It's just a thought.
Yeah... that's a good point. How about we post in the forum our Video of the
Day? That could attract members. Also, we should have that once-per-week rule...
Or, we could make polls that include all of the members, such as "Who is
the best character in the game in your point of view, and why?"
Quote by ElegantsI may be but I still
think I can beat them. I dont know that or Im just overe cofident... :
Yeah... I have a feeling you are . Don't worry though; I used to be like that. Then I went to a tournament and
got 3-stocked by a pro ... Yeah... fun times .
Quote by ElegantsI was watching that
video. And if I was in that match and they still fought like that they would of
been dead. My 8 year old brother could do better!
Those people are pros, and it was the finals of a tournament. I think you're
underrating them .
Quote by AlfonseAnyway, I liked that
match, between Isai and Ken. I haven't necessarily checked out the thread, but
it seems interesting, I might check it out later.
Personally, that's my favorite match .
Anyway, regarding the thread, I myself haven't gotten around to watching every
single video there, but I've watched a couple. This one was probably the
most ridiculous one of them all. (By the way, the link to the Smashboards thread
is http://www.smashboards.com/showthread.php?t=83132.
Also, just in case people were wondering, I have accounts in various websites
(xanga, Smashboards, and YouTube) that use the alias metroid1117.
Quote by AlfonseWell, my opinion is
totally in the favor of leaving wavedashing in SSBB. If the developers decided
to leave it in, then it would make sense to me if they built it in the next
installment because the way I see it, the discovery of wavedash was an awesome
accident. And the develpors should take into consideration that it was actually
a good idea to have it in there, just this time, it's intentional to build in
the wavedash. Know what I mean?
And on another note, why would anyone want the wavedash to be taken out? People
who consider that just don't know the usefulness of wavedashing. At least,
that's the way I see it.
You'd be surprised... on Smashboards, there was this total noob who thought
wavedashing was cheap because it was a glitch, left in or not. Plus he said it
made the game not fun because people like Luigi and Samus spam it. Anyway, I
completely advocate wavedashing all the way. The unique thing about SSBM is that
if you're just an average person, you can pick up the basic techniques of
recoverying and playing very quickly. If you want to play at a high level
though, that's when the game gets very difficult and you have to strain yourself
to learn things such as wavedashing, proper DI, l-canceling, and edge teching.
For a game like Tekken or Mortal Kombat, all you do is memorize button
combinations and look for an opening. For SSBM, you have to actively chase your
opponent and deliever as much punishment as possible before he/she manages to DI
out of it.
Also, please welcome our 41st member, Nasiki! Welcome to the SSBM Club!
merged: 09-25-2006 ~ 07:51am
I was searching around Smashboards and found an interesting thread with the best
matches of all time: http://www.smashboards.com/showthread.php?t=83132.
If you haven't seen professionals face each other before, I highly recommend
that you watch the second video listed in the tread, http://youtube.com/watch?v=7tMO0bo1HnY.
Even though it is an old match (about two or three years ago) it's considered a
classic; Ken and Isai were easily the best players in that time period. (By the
way, I was the one who posted that video (metroid1117).)
Quote by lilblademasterwow i
havent been here for a LOOOONG time
well anyways check this out http://www.gamepro.com/news.cfm?article_id=81208
that means good news and bad news
good news is dat is gunna come out
lol
the bad news is....I DONT SEE SUPER SMASH BRAWL ON THAT LIST
i guess it wont be out for a while...
heres another one: click
It's already been announced that Brawl won't be a launch title, unfortunately
.
Anyway, I was hoping that the Wii would be cheaper, but compared to the other
systems, it's about half the price. Good news for Nintendo. I am definetely
going to get Twilight Princess for my first game on the Wii .
MP:3 and SSBB aren't coming out until the year after, anyway .
Anyway, there's been debates about this on Smashboards, but I just wanted to see
where it will go here: Should the developers keep wavedashing in the game? For
those of you who don't know, wavedashing is a technique that lets you slide
forwards or backwards from a dash, crouch, standing position, or right when
you're level with a surface. It is done by jumping from the ground, but right
after you leave it, airdodge diagonally into it. (Watch the video at the top
with the Ganondorf in Yoshi's Island if you don't know what I'm talking about.
Wavedashing is explained towards the end.)
Anyway, wavedashing is actually a glitch that abuses the physics engine of the
game. BUT, the developers actually discovered wavedashing during the debugging
process and just decided to leave it in for gamers to figure it it. So, should
SSBB have wavedashing in it, or not?
Hey guys, how's it going?
I just thought you guys would be interested in my combo video; I made it from the matches I've had with my friends.
Smashboards Link: http://www.smashboards.com/showthread.php?t=105040
YouTube Link: http://www.youtube.com/watch?v=aQbzpcCJ0m0
FileFront Link: http://files.filefront.com//;7644508;/
Sweet... I hope they'll have another gameplay video...
If they put in Peach, I'm praying that they either water down her DSmash or get rid of float canceling; she's easily one of the most broken characters in the game with those >.>.
Anyway, the official website for Brawl (http://www.smashbros.com/en/main.html) has some good pictures at the bottom. It's sort of sad how it hasn't been updated since November 26th though.
By the way, here are some things that I would have never imagined were possible until watching.
Ganondorf 0% - death chainthrow on Falco: http://www.youtube.com/watch?v=lhzEEAO0Kxk
How to survive a missed Rest with Jigglypuff: http://www.youtube.com/watch?v=Ei-iOIN32i4
Most gimp match ever
. I'm
metroid1117, by the way.
http://youtube.com/watch?v=wjD1B9CkDg0
No, those scenes were from a tournament. I doubt that people would be "sandbagging" (to use the communities' term for it).
Ugh... that sucks... probably the most annoying thing about AR is entering the codings >.>.
Zelda and Samus are both hard characters to use; the only good moves that Zelda has are FSmash, FAir, and BAir >.>. Samus is a strange character due to the paradox that she is one of the heaviest characters in the game and also one of the floatiest. That and the fact that she has many projectiles >.>.
By the way, don't forget to comment on my matches on YouTube! Match 2 is a video response to the first one >.>. (Look up metroid1117 and Marth.)
That's weird >.>... I can't imagine not shorthopping without X or Y. Anyway, that's weird about the 256 kills... I've never gotten past 200 before, let alone 256.
Timing the shine isn't that hard; a good way to practice the timing is trying to shorten the Illusion/Phantasm by pressing B while they're traveling; it's roughly the same timing, only slightly easier because Shine's hitbox is bigger than it looks, especially the back portion for some reason. Also, you might know this already, but Falco's Falcofire startup (the part where he's surrounded in flames) doesn't protect him at all. In fact, you can use Jigglypuff and Rest him if he tries it.
You don't use X or Y to shorthop?
...
Actually, my Fox isn't as good as my Marth >.>. I can't waveshine as consistently as I want to, and I'm not that good at chainthrowing. I can shinespike people out of Fox Illusion / Falco Phantasm though
.
Also, the edgehopped DAir to spike people from the edge isn't that hard; just smash down on the control stick and roll your thumb over Y and A to quickly jump and spike. The way I timed it in the video wasn't that hard either; all I did was grab the edge right before he used up+B so that I would be invincible :P.
My friend has a Wii and he says that SSBM runs with no lag at all. I'm not sure if you're going to be able to go online with it though >.>. I'm pretty sure that it's been rescheduled to come out in May.
Actually, I don't really use the lightshield edgehog when I'm going for Sing -> Rest; I just do it when they barely make it to the stage or when they're edgeguarding sloppily.
Oh yeah, check out this Smashboards thread. I'm metroid1117. Criticism is appreciated
.
You'll go flying off the stage if you're pushed when you lightshield with Jigglypuff, and you'll die if your shield breaks >.>. The point of this is to do it when an opposing Marth is trying to recover; roll back all the way to the edge and lighshield by holding Z during your roll to the edge, then tilt "away" on the control stick. Don't do it otherwise >.>. An alternate way is to just simply grab the edge a split second before they do and use the 30 frames of invulnerability (1/2 of a second) to avoid their attack.
Hey guys... I need you to do me a favor. Due to my restriction of playing time, I can't test out this new theory I have on why Jigglypuff is the best character to intercept Marth with. What I need someone to do is to test out whether Jigglypuff can light-shield edgehog Marth.
What is a light-shield edgehog? Well, it's simple, actually. The lightshield is the shield that looks transparent and covers your character's entire body. To activate it, you can either press Z as hard as you want (you'll have to wait for the grab animation to end) or press L/R lightly. The lightshield edgehog works like this:
1) Run to the edge of the stage
2) Roll backwards towards it while holding R/L so that you'll be as far on the edge of the stage as possible with your lightshield on
3) While holding R/L, gently tilt the control stick backwards off the stage; your character should lean in that direction
4) When you get hit by an attack, you'll fall off the stage and grab the edge
Now, the idea of the lightshield edgehog is that if your enemy is recovering with an attack like Marth's where they poke edgeguarders before grabbing the edge, you can always do this to them and edgehog them 100% of the time if they don't make it onto the stage. Another example of a character like this would be Roy and Kirby. HOWEVER, there is a catch: your character will only fall as fast as they naturally fall from the air, and if you hold down when you're off the stage, you won't grab the edge.
Now, my idea is that if Jigglypuff can lightshield edgehog Marth (which is what I need one of you guys to try out), then one of two things will happen: a) you'll edgehog the Marth or b) Marth will make it onto the stage and suffer horrendous lag-time. Now, you can punish this by edge-canceling Sing (you can grab the edge during Sing and cancel the lag) to put Marth to sleep, and then after that, get on the stage and Rest him!
You
don't even need to go out and intercept him; that's the beauty of this tactic
.
BUT, it will only work if you can lightshield edgehog Marth with Jigglypuff. May someone be as kind enough to test that for me ?
Also, if you want to see what a lightshield edgehog looks like, watch http://www.youtube.com/watch?v=zuhoczYSlMk.
EDIT: It's Oct. 31, people! Happy Halloween!
By
the way, I found this great thread for videos for whenever you get bored: http://www.smashboards.com/showthread.php?t=84888
merged: 11-05-2006 ~ 11:44am
LIGHTSHIELD EDGEHOG -> EDGE-CANCELED SING -> REST IS A SUCCESS!
Well, as you can probably tell from your notifications, we've started Group Discussions. How often we'll start a new one will depend on how popular they are. Well, please go ahead and participate!
.
Whoa... those are REALLY odd AR codes >.>. I've never heard of them before
.
You should get them on video and upload it to YouTube.
Also, how are AR codes discovered? I can't imagine people doing one random sequence at a time >.>.
Sorry guys, but YouTube is down, so thus the SSBM Video of the Month is down as well. Hopefully this will be fixed soon.
For all you gamers that love SSBM (Super Smash Bros. Melee):
Mewtwo can actually own if you play him right! And I'm saying this with seriousness. Taj, a professional, is arguably the best Mewtwo player in the United States, and he's made a combo video showcasing his Mewtwo. It can be found in the video section of the Super-Smash-Bros-Melee group.
It looks like it.
Yeah... that's a good point. How about we post in the forum our Video of the Day? That could attract members. Also, we should have that once-per-week rule... Or, we could make polls that include all of the members, such as "Who is the best character in the game in your point of view, and why?"
Yeah... I have a feeling you are
. Don't worry though; I used to be like that. Then I went to a tournament and
got 3-stocked by a pro
... Yeah... fun times
.
Those people are pros, and it was the finals of a tournament. I think you're underrating them
.
Personally, that's my favorite match
.
Anyway, regarding the thread, I myself haven't gotten around to watching every
single video there, but I've watched a couple. This one was probably the
most ridiculous one of them all. (By the way, the link to the Smashboards thread
is http://www.smashboards.com/showthread.php?t=83132.
Also, just in case people were wondering, I have accounts in various websites (xanga, Smashboards, and YouTube) that use the alias metroid1117.
You'd be surprised... on Smashboards, there was this total noob who thought wavedashing was cheap because it was a glitch, left in or not. Plus he said it made the game not fun because people like Luigi and Samus spam it. Anyway, I completely advocate wavedashing all the way. The unique thing about SSBM is that if you're just an average person, you can pick up the basic techniques of recoverying and playing very quickly. If you want to play at a high level though, that's when the game gets very difficult and you have to strain yourself to learn things such as wavedashing, proper DI, l-canceling, and edge teching. For a game like Tekken or Mortal Kombat, all you do is memorize button combinations and look for an opening. For SSBM, you have to actively chase your opponent and deliever as much punishment as possible before he/she manages to DI out of it.
Also, please welcome our 41st member, Nasiki! Welcome to the SSBM Club!
merged: 09-25-2006 ~ 07:51am
I was searching around Smashboards and found an interesting thread with the best matches of all time: http://www.smashboards.com/showthread.php?t=83132. If you haven't seen professionals face each other before, I highly recommend that you watch the second video listed in the tread, http://youtube.com/watch?v=7tMO0bo1HnY. Even though it is an old match (about two or three years ago) it's considered a classic; Ken and Isai were easily the best players in that time period. (By the way, I was the one who posted that video (metroid1117).)
It's already been announced that Brawl won't be a launch title, unfortunately
.
Anyway, I was hoping that the Wii would be cheaper, but compared to the other systems, it's about half the price. Good news for Nintendo. I am definetely going to get Twilight Princess for my first game on the Wii
.
MP:3 and SSBB aren't coming out until the year after, anyway
.
Anyway, there's been debates about this on Smashboards, but I just wanted to see where it will go here: Should the developers keep wavedashing in the game? For those of you who don't know, wavedashing is a technique that lets you slide forwards or backwards from a dash, crouch, standing position, or right when you're level with a surface. It is done by jumping from the ground, but right after you leave it, airdodge diagonally into it. (Watch the video at the top with the Ganondorf in Yoshi's Island if you don't know what I'm talking about. Wavedashing is explained towards the end.)
Anyway, wavedashing is actually a glitch that abuses the physics engine of the game. BUT, the developers actually discovered wavedashing during the debugging process and just decided to leave it in for gamers to figure it it. So, should SSBB have wavedashing in it, or not?